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Textured jump animation moving left and right while in the air -help!

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okay so, im making a simple 2D platform game and i have this problem. Basically i used the Animating tiled texture script from Unity to add a run, idle and jump animation to my player, heres what it looks like: ----------------- #pragma strict function Start () { } function Update () { var at = gameObject.GetComponent(animatetexture); //Store AnimateTexture Script if(Input.GetAxis("Horizontal")){ //Player moves left at.rowNumber = 1; //Change to running animation } else if(Input.GetAxis("Horizontal")){ //Player moves right at.rowNumber = 1; //Change to running animation } else if(Input.GetButton("Jump")){ at.rowNumber = 2; //Change to jump animation } else { //Player doesnt move at.rowNumber = 0; //Change to idle } } ------------------ but the problem is, when i jump and move left or right while still in the air, my jump animation stops and goes to the running animation, but if i were to press the space bar alone to jump, it works fine. i also want to make my jump animation continue on until my player touched the ground ( so my fall animation as well) please, i hope someone can help me figure out how to fix that, because it really bothers me lol thank you!

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